3-week design sprint Most Human-Centered Design

AggieRewards

A rewards app designed for UC Davis students that motivates and rewards on-campus dining.
Role
Lead on high-fidelity prototype and visual consistency
Duration
3 weeks
Team
4 designers, Design Interactive at UC Davis
Award
Most Human-Centered Design
AggieRewards app screens — points balance, dining locations and ordering
The brief

AggieRewards came out of a three-week design challenge on improving the campus dining experience at UC Davis. On-campus food destinations were competing with off-campus options, and nothing gave students a reason to stay.

Objective

How might we design a mobile app that enhances the dining experience for UC Davis students by incentivizing and rewarding visiting on-campus food destinations?

Outcome
2 → 1

Reward systems, after testing showed users couldn't tell the stamp card and points apart.

AA

Our first palette failed WCAG contrast. We rebuilt it around Davis blue and gold and passed.

1st

Most Human-Centered Design at the Design Interactive sprint showcase.

01

Aggie Cash felt like it wasn't for them

Interviews and a survey turned up two consistent complaints: campus food options feel repetitive, and UC Davis's existing "Aggie Cash" reads as a freshman meal-plan perk rather than something available to everyone. A loyalty program had to widen access, not add another tier.

We audited the programs our survey respondents actually used — Target, Starbucks, Sephora, and the UC Davis mobile app — to see which mechanics people could explain from memory. That turned out to be the important question.

Survey insights
Five survey insight themes: desired rewards, expiry before usability, irrelevant rewards, lengthy reward process, and the fineprint
Competitive audit
Competitive audit table comparing website experience and features across Target, Starbucks, Sephora, and the UC Davis mobile app
02

Two reward systems, one confused user

Our mid-fidelity build had both: a stamp card that reset each quarter across three assigned locations, and points that never expired. We thought we were offering variety but the same question kept coming back.

Mid-fidelity screens: home with points and stamp card, map, rewards tiers, dining locations, and a location's order page

Mid-fi build — points bar and "My Stamps" both live on the home screen.

What testers asked

"Are the stamps and the points the same thing?" They weren't, one reset quarterly, one never expired, but nothing on screen made that legible, and two mechanics doubled the cognitive load for one benefit.

During this discussion, another problem surfaced. If a student disliked one of their three assigned stamp locations, they'd wait a full quarter for a reset that might assign another place they didn't want. That directly contradicted our own research finding that students resent being limited to certain spots. A stamp card only works when it's tied to places you already go.

So we cut the stamp card. A rewards system has to be understandable in one glance, and clarity mattered more than offering two ways to earn.

03

Keeping discovery without the obligation

Removing the stamp card removed the incentive to get students out of their routine and try new campus locations. So we replaced it with recommended locations that refresh periodically and carry a bonus point multiplier if they decide to visit. The incentive to explore stays; the penalty for not wanting to disappears. Every purchase now feeds one balance.

We also caught that our original pastel-blue palette failed contrast checks, so the high-fidelity pass rebuilt it around a deeper Davis blue and a warmer gold. Checkout got clearer state distinctions after a tester couldn't tell the scheduling buttons apart.

AggieRewards onboarding and sign-up flow AggieRewards home, recommended locations and ordering flow
Color & type
AggieRewards design system: Deep Space Blue, Amber Gold and Champagne Mist with Open Sans
What I'd carry forward

More options isn't more value

Two ways to earn felt generous to us but confusing to everyone else. It's alright to cut features that don't add value.

Check the feature against the research

Our own findings said students hate being restricted. The stamp card restricted them. Always validate features against research findings.

Contrast before polish

We picked a palette we liked and checked it late. Now contrast is something I test when I pick colors, not after.

Next

Retest the single-points system to confirm it reads as intended, then personalize recommended locations against real dining habits.

Open to product design roles
yma.maggie@gmail.com

last updated august 2026